Further Development with Speed^2
First, the logo for the game has been completed. The new design is based off of the original but created with tiny squares to keep the “squared” theme continuous. The play symbol is used to represent game and the flames behind it add an element of speed and energy. The two of course is used to represent the name of the game: Speed^2.
Second, while coding the visuals for the game using Processing it was decided to have a square be the shape to change colours to test the user’s speed. Rather than have a random shape or the full screen change colours. The square shape throughout the game creates a product that is uniform. Note: the image used below is not the final product but just a visual of how rounds and the coloured square will appear on the screen.
Third, due to the size of the TFT display, Michael, Karla, and Dalilah decided to use one laptop in order to have the two controllers connected to one screen. The laptop screen is big enough for both users to comfortably look at the screen for direction and feedback.
Fourth, due some technically difficulty with the audio mp3 shield, it will no longer be used. Instead, there will be audio to give instructions to the users.
Fifth, originally the game had 10 rounds per part. But since 10 is not a squared number, the rounds were changed from 10 to 16 rounds since 16 is a squared number. Hence most design decisions that were not technically based were changed to do uniformity with the brand and name created for the game: Speed^2.
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