Prototyping
Exercise in class:
Notice: Instead of calling the two different parts of the game “round,” we will call it Part One and Part Two so rounds one through ten can be announced every time. For example: After Part One directions are announced, then “Round one, ready set go!” is announced and repeated until round ten is completed.
Pick one function/dimension of your project: Prototyping Part 1: speedy colour visual
Brainstorm about the user’s goals
- What does the player want to do? To react to colour that appears on screen by pressing the correct coloured button before their opponent does.
- What info will player need? To understand that coloured buttons correlate with colours that appear on screen.
- What kind of interface supports these tasks? LCD display with coloured TFT LED display, coloured buttons, and audio.
Create an initial low fidelity prototype:
- Materials: paper, markers, index cards, pen, and scissors
- Iteration of game: 1. Four paper screens are created to showcase four different colours that can appear on LCD display, which will be controlled with a random functionality. 2. Two index cards are used as breadboard representation with coloured buttons in diamond formation to create the two player experience. 3. Karla acts as game, which will randomly show coloured screens for Michael and Dalilah to act as players racing to react the fastest. 4. Karla will randomly show coloured screens and tally points for ten rounds.
*Part One: If player is guesses correctly but too late, they will receive another different negative confirmation sounds indicating they didn’t receive a point. Therefore, there are now three different sounds occurring as feedback: one for a correct guess and point, one for correct guess but no point, and one for wrong guess.
*If there is tie after Part One or Part Two, there is a Sudden Death of three rounds of the part that just occurred. Therefore, if there is a tie after Part One then Sudden Death occurs right after.
Results:
- Round 1: Dalilah, 8 points
- Round 1: Michael, 5 points
- Round 2: Dalilah, 5 points
- Round 2: Michael, 6 points
- Winner is: Dalilah!!!!
Possible additions to Part One:
- On coloured screen, the colour will be spelled out but in a different colour, which will confuse the players but the players need to press the button matching the screen background colour.
- LED coloured buttons: buttons change position for every round.
- The change in position makes Part One more competitive meaning more fun!
Possible additions to Part Two:
- LED coloured buttons: buttons change position for every round.
- The change in position makes Part Two more competitive meaning more fun!
You must be logged in to post a comment.